Design

Back in May …

… St Paul’s held an open day to celebrate its 500th anniversary. For our part, we put together a small show in our main ICT room. My thanks to the four pupils who helped me set this up and who looked after our visitors so well for the whole of what was a fun but long afternoon.

Open Day  Open Day  Open Day  Open Day

Making use of the bank of desktop machines in the room, we gathered together a number of videos under this umbrella:

A brief introduction to the modern web: an overview of how computers shrank, became mobile and ever more powerful, an insight into how we teach about all this and a glimpse of the world we’re all soon going to be living in.

It may be that some of what follows in this longish post (a lot of video) is of interest beyond the immediate occasion of the day. I put the videos in playable form here as you may want to scan quickly and then dip in when something catches your eye. On the day, visitors could go round a number of videos/slideshows (mostly paired and in the sequence below) but of course, and as we expected, people dipped in and out: it was that or giving over a lot of the afternoon to this one room. (For me, in these very general talks or events, there’s quite a bit of churn, but it seems always to be the case that there’s plenty of new hooks for anyone whose life isn’t spent immersed in this stuff.)

Incidentally, one of the successes of the afternoon was the discovery of what you can do with the simplest of devices. Spotted in the field the previous week at Manchester’s Urbis, Staples’ slanted clear acrylic sign holders are a brilliant way of signing an exhibition with the minimum of fuss and a lot of clarity:

 The internet of things 

The only nod towards a more formal, display-board style of presentation was this:
 Moore's Law

(Sources: see the first slideshow below, Gizmodo for the smiling boy with the make-believe mobile and Intel’s Moore’s Law 40th Anniversary Press Kit for the two charts on the right.)

Finally, alternating on the overhead projector throughout the afternoon were these videos:

                     

1/

Slideshow 1 (credits as per the links and also: original Apple iPhone ads — see 6/ below; stills from Did You Know; the Flickr slide — from here).

A short history of how computers have grown in power, how their size has got smaller and smaller … and how they’ve gone mobile. Also (and very swiftly), an overview of developments in technology and the web, the advent of both cloud-computing and ubiquitous computing … and the emergence of astonishingly rich social sites and practices.

 
Steve Jobs (1991?) talks about what computers mean to him: ‘Computers are like a bicycle for our minds’.

 

2/  Apple, 1984

In January 1984, a youthful Steve Jobs demonstrated the first Apple Mac. This film still has the power to impress, such was the reception this innovative machine received. And then there’s also Jobs’ own reaction …


This advert, directed by Ridley Scott, was shown on US TV in 1984 and introduced the Mac personal computer. As they said in a later campaign,
Think Different.

 

3/  California dreaming

‘Knowledge Navigator’: another Apple film, from 1987, imagining a personal computer that would be like a PA, memex machine, scholastic aid, visual display — oh, and phone. (Sound familiar?)


‘Time Capsule’: an Apple film made in 1987 and imagining the future of 1997. “No question about it, the 1990s have really been the Apple decade.”

 

4/ Google and Cloud-Computing

It’s hard to believe that Google is just ten years old. In January this year, the company released this film looking back at what they’d done in that time. All 4th Formers get a thorough grounding in using Google’s tools and in managing their personal identity and privacy.


Cloud-computing: more and more of the data we create and use and store is not on our devices but “in the cloud” — in data centres such as this one. Google makes energy efficiency a priority.

 

5/  Google Earth

Everyone knows Google Earth and Google Street View. We explore in our 4th Form course the implications of these technologies for the visualisation of information. We also discuss the emergence of location-based social software and its implications for privacy.

Here’s a beautiful example of the educational value of Google Earth: Ancient Rome (a layer in Google Earth) as it looked in 320AD.

 

6/  iPhone

A game-changing device. The original advertising campaign from June 2007 summarises brilliantly what had been achieved.


The iPhone brought touchscreens into the lives of many. Will it be a key player in bringing ubiquitous computing into our lives, too?
4th Formers are taught that “computers” are much more, and much more present in our lives, than the single desktop this film is playing on.

 

7/  Living in a digital world

Slideshow 2:

An idea of how our students use web-based tools and a panoramic view of our course for 4th Formers.

(I used much of this material in my talk at C4’s recent What Comes Next? The Channel 4 Education Summer Conference.)


Editing Wikipedia: a time-lapse film of the edits made to the page about the London 7 July, 2005, bombings. The article was created, that morning, at 9.15am. In its first four hours, it was edited over a thousand times. All 4th Formers are taught how to understand, evaluate, use and edit Wikipedia.

 

8/  The near future

CGI: no water was harmed in this film. Or even used. Programmers from St Paul’s can look forward to working on enhancing such techniques even further, in film and videogames.


Big Dog, a robot built by Boston Dynamics, walks on rough terrain and ice whilst carrying heavy loads (340lbs). Control Technology works in areas that prepare students for fields like this.

                                          

 

9/  Games

A contentious area for some, the development of a substantial body of critical literature and the wise words of respected reports such as last year’s Byron Review, along with research and better knowledge generally, are leading to a more considered reception of computer games. This slideshow outlines some important research from last year and highlights a talk given here in November 2008.


Old Paulines created Rockstar Games (Grand Theft Auto, etc). In school today, we are creating an intelligent ethos for the discussion and understanding of games.

In designing videogames, something called The Uncanny Valley needs to be avoided. An entertainingly presented talk.

 

10/  The internet of things

Many of us have grown up thinking the internet is mainly the web — a web of pages. But the machines are coming: embedded devices of all kinds … Machines … talking … to us.

Gartner think that, “By year end 2012, physical sensors will create 20 percent of non-video internet traffic. … The extent and diversity of real-time environmental sensing is growing rapidly as our ability to act on and interpret the growing volumes of data to capture valuable information increases.”

Sensors to monitor energy consumption will become very common. Simon Hay, OP, has been working on this concept (see this poster and site) and three current pupils in the school will be using AMEE to record and monitor our energy usage.

This final Apple video shows the iPhone 3.0 and its use with medical devices — for example, in the monitoring of diabetes.

 

(And for further food for thought, Matt Jones’ iPhone 3.0: everyware-ready?.)

 

11/  Getting it wrong

So many of the things we imagine about the future are wildly wrong. This trip round the recent past and the fast-developing present has tried to avoid such wild predictions, preferring to look instead at some things that are coming true already (a near-future becoming the present) or that are already here.

Cue Postcards Show the Year 2000 (circa 1900). And then:

Here, in two parts, is the GM Futurama 1939 World’s Fair looking ahead to the imagined 1960s, a techno-utopian vision we still haven’t achieved.

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Things (and quite a few people) are talking to me

Stephen Fry — on Twitter

One of the bits of our new course for Year 9 that has given me the most pleasure to write is the part about microblogging. We have a number of students nurturing entrepreneurial ambitions and, when their ideas hit some kind of maturity, the next thing they may come to talk about is how to get themselves known. Looking at how Stephen Fry has used Twitter to reach a lot of people is something instructive to put before these students (if only because of what makes him so different), but everyone can benefit from looking at this sequence below. There’s much food for thought here — about celebrity and the web, brands and the web, scale, writing for unknown audiences, creating and sustaining (and providing confirmation of) your digital identity, the relationship between the person posting and the companies she/he is associated with … as well as “just” microblogging in general, of course. (Roo has a very good post, How do you use Twitter?, that I recommend to our students.)

 

As of today …

 

That’s one strand.

Then, all those things now a-twittering: Andy House, Botanicalls0106, Mars Phoenix, the Shipping Forecast, Tower Bridgeold Father Thames.

Oh to be young now and see how this all works out. Matt: "treating the web not as a web of pages and websites but as a web of data"; "digital and physical things—and, increasingly, excitingly—things that can’t make up their mind which they are". Russell: "The stuff that digital technologies have catalysed online and on screens is starting to migrate into the real world of objects."

In just one lesson (35 minutes) a week, in just one year group, sometimes we can’t do more than give a heads-up (omitting so much), but I hope our nascent engineers, software developers, designers, advertisers, planners of cities, architects, climate scientists, privacy activists, politicians, doctors, civil servants … in short, all wide awake citizens-to-be are getting this.

 

Fry9

 

PS   I haven’t even mentioned Google Profiles — have you created yours (or taken the decision not to)? Or used that new Contact info tab yet? There’s a bit about them, and Windows Live Profiles, in Lesson 17. Jyri just twittered, “Google profiles reached that state where it was time to point my blog’s About link there”.

Our work (so far) this year

It’s again been an exhilarating experience to teach our first year’s (13 year-olds) their ICT course. The pace of adoption by them of technological developments still surprises: once again, I notice how this year’s cohort is just that much further on than the equivalent year group last year. It’s not just us, the adults, who notice this: where we might think that teenagers swim in all this digital stuff like fish in water, it’s eye-opening to watch only slightly older students being amazed at what 13 year-olds now know. So last month, a year on from when I last posted here about this course, I was feeding back to colleagues whose specialism is not ICT:

Last year, for example, we taught about tabbed browsing, but this year we didn’t need to: our 13 year-olds are experimenting freely with different browsers, wasting no time in downloading and adopting the recently released Google Chrome. They joined the school knowing more than last year’s 4ths about operating systems and several have experience of Linux. They are keen to learn about how they can maintain their personalised experience of computing (by exploiting web apps) when using the school’s networked machines and many were already using iGoogle before joining St Paul’s. One 4th former routinely uses PortableApps and showed others how to do the same. Others know about running Firefox from a memory stick, retaining all their individual settings no matter what PC they are on. There is a wide range of hardware in use and the barrier between desktop machines (hitherto commonly taken to be synonymous with computers) and mobile devices has gone — notebooks, mini-books, smartphones, the iPodTouch, iPhones ... all proving their computing worth in day-to-day life. Location-based services are being widely used on mobile phones; such services are coming soon to browsers (Firefox, Chrome) and operating systems (eg, Windows 7).

Some further context here: a year ago, iGoogle was alien to nearly all our first years; memory sticks were used more or less only as … memory sticks — running apps off of them was a fringe experience; browsers and the exploitable differences between them simply hadn’t the popular prominence they have now. Most interesting in many ways to me is the demand for Open Source software: because of 13 year-old, pupil-led demand we are networking Open Office, running it alongside MS Office. It’s up to the user which product he/she wants to use. I’m also interested in reports from colleagues about 13 and 14 year-old pupils, when asked to create a document or to collaborate, opening web-based apps as a matter of course.

So, the course as it is evolving this year is currently online here. I have no doubt, though, that we are now at a watershed and, as I also summed things up for colleagues, ‘The current course, revised from that of last year, will need fundamental revision for next year in order to keep pace with the changes afoot and the rate of adoption by young teenagers’. In particular, I think we’re now ready to make a fundamental shift towards the creative — and this pleases me a great deal.

They don’t have blogs, or I’d link to them, but my gratitude to the team with whom I co-teach this course (Richard, Andrew, Olly, David) is great: my thanks to them for all their hard work and enthusiasm.

This year has been very busy on a number of other fronts. We took the decision late last academic year to re-design our website and asked Clearleft to undertake the work. As I knew it would prove, it’s been a pleasure to work with Clearleft: we’re somewhere around halfway through the project and I’ve learned a great deal from them — about web-design, for sure (we had fun with affinity diagrams and played with post-its), but also about how good design work probes and challenges a company’s perception of how it’s promoting itself. I recommend the experience.

We’ve also been working a lot with Firefly, the company who write the software that powers both our website and our intranet. Simon and Joe, the founders and developers of Firefly, were pupils at St Paul’s and wrote the first iteration of Firefly whilst studying here. With the great help of Jess and Serena from Headshift, we have worked together, discussing how the interface and capabilities of Firefly might be developed, and this month saw the release of the new product. Thank you, Joe and Simon, for all your work on this. In summary: comments can now be enabled on all pages; we have blogs; the editing interface has been re-worked and made in-line, write-access is on by default and key editing options are immediately visible in hover-over mode; RSS has been made both much more obvious and widely available; the permissions dialogue has been improved and made more transparent; search has been improved both in UI and performance; template documentation is on its way, as is tagging; shared workspaces are available; calendaring now supports iCal; pages are owned by their creators but stewardship of a page is assignable (useful with classes, projects, etc). These are major software improvements for our intranet (which has amassed some 25,000 pages), providing us with something to build on collaboratively (staff and pupils) and develop further.

When we were deliberating the next iteration of our ICT Development Plan, I wanted green computing to be high on the agenda and I’m delighted that we worked with Gavin at AMEE and are now poised to start aggregating our energy data for the school (ie, the whole site) with AMEE. Our building program recognised the importance of sustainability from the outset.

We’ve been in discussion with Google about starting a branded YouTube channel. We filmed most of this year’s talks (see below) and have these and other stuff to go up. All this takes time, of course, but it’s coming.

This year we also began what I sense is necessarily a thoughtful, slow and sensitive engagement with games and gaming. These have a poor standing in schools, yet their cultural influence and their ubiquity in the lives of many younger people (by no means “just” students) is evident and widely reported. Grand Theft Auto originates from Paulines, of course, and it was high time to address the whole “matter”. We founded a society this term, met a couple of times (the first time without anyone, perhaps, realising it was meeting) and grew it out of two influential, important talks (see below). Next term we move the throttle forward and give it some more oomph. Those involved (it’s pretty popular) bought the idea of everyone reading more about games, and we’ll start with Steven Johnson’s Everything Bad is Good for You.

We’ve had a great run of speakers so far this year, with more to come. Last academic year I blogged these talks as we went, but this year things have been too busy for that (along with all the work detailed here, I’ve also switched to commuting daily, which involved decamping mid-term from my school flat and giving some much overdue attention to our own home — and then there was learning to live with First Great Western …). So here’s the run-down …

Continue reading "Our work (so far) this year" »

Celebrating Colin St John Wilson, architect of the British Library

Quoted by Fiona MacCarthy:

A great library is like a coral reef whose exquisite structure as it grows proliferates a living network of connectedness, and its ramification is all of a piece, like knowledge itself — the knowledge that bridges the endless curiosity of the human mind, from the first pictogram to the latest microchip.

(That coral reef thing again.) (Libraries and conversation! Michael Oakeshott!)

Comics are in everything

Welcoming Jack Schulze to St Paul's a week ago was the realisation of a long-held wish: it is, of course, an understatement to say that Jack and Matt continually surprise and delight, prompting and pushing us on to think about, to see things in new ways.

At Interesting2007 (start at the bottom of that page, with a possible date for your diary), Jack gave a fantastic (and warmly received) talk on comics. (I blogged about Interesting here.) When we cooked up the idea of Jack coming in to talk to some of our students, I really wanted comics in the frame. Anyone who knows Jack knows how comics — their design, their playfulness — inform his work as designer.

Jack's and Matt's design work is a challenge in a number of ways. For UK schools (perhaps for a long time — but certainly now) there's far too little in the curriculum that prepares you for how they think and work. I can imagine how even the diverse influences that inform their work might seem at first bewildering, even unassimilable. Since Jack spoke here, what's struck me is how all who heard him seem to have got hold of something (and haven't readily let go) and, in some cases, seem to have understood him whole and from the start — great for any speaker/teacher to feel this quick rush of comprehension at an intuitive (I'm-on-this-wavelength) level.

Some of our students may find it helpful if I pull together some links here for the different parts of Jack's talk. In order of appearance, then: 

1) Lab-Grown Meat, 2005:

a kangaroo steak with some pickled onions 

While at the RCA, Jack took part in a brief run by Tony Dunne on the industrial future of food and lab-grown meat (a staple of the newspaper columns in 2005). This presentation comes from a two week exploration that also involved the making of replica origami food, as shown in the slides.

From Dunne’s original brief: Scientists are developing methods of growing meat in labs using animal cells. This area of research, called In Vitro-Cultured Meat Production raises all sorts of complex issues about the meaning of food, our relationship to animals (and nature), human values and behaviours, and even taboos. [...] The purpose of the project is to explore how design can be used as a medium to draw attention to the social, cultural and ethical implications of ‘cultured meat’.

2) Metal phone (Nokia Personalisation), 2005. This link takes you to all the postings about the project; you can start with Overview:

We’re working with practitioners of a number of different crafts to explore how their materials affect the mobile phone. We’re experimenting with the short-run manufacturing techniques available in small workshops and on desktops to look at, for example, the impact of Rapid Form Prototyping on phone housing.

3) Olinda, 2007:

For the past month we’ve been working on the feasibility of Olinda, a DAB digital radio prototype for the BBC (for non-UK readers: DAB is the local digital radio standard, getting traction globally). That stage is almost over now - oh and yes, it’s feasible - so now’s a good time to talk. 

Olinda puts three ideas into practice: 

  • Radios can look better than the regular ‘kitchen radio’ devices. Radios can have novel interfaces that make the whole life-cycle of listening easier. At short runs, wood is more economic as plastic, so we’re using a strong bamboo ply. And forget preset buttons: Olinda monitors your listening habits so switching between two stations is the simplest possible action, with no configuration step. 
  • This can be radio for the Facebook generation. Built-in wifi connects to the internet and uses a social ‘now listening’ site the BBC already have built. Now a small number of your friends are represented on the device: A light comes on, your friend is listening; press a button and you tune in to listen to the same programme. 
  • If an API works to make websites adaptive, participative with the developer community, and have more appropriate interfaces, a hardware API should work just as well. Modular hardware is achievable, so the friends functionality will be its own component operating through a documented, open, hardware API running over serial.

What Olinda isn’t is a far-future concept piece or a smoke-and-mirrors prototype. There’s no hidden Mac Mini–it’s a standalone, fully operational, social, digital radio.

The hardware API link above is well worth following. I'd also recommend Jack's three posts: Drawing Olinda, Olinda interface drawings, Olinda connections

4) Comics

Jack blogged his Interesting talk here — and lists the comics and authors he admires most. The slides of his talk are here. The wonderful Will Burtin image (drawn from a rifle manual) can be found in Burtin vs. Ellis/Williams, where Jack discusses it in relation to one of my all-time favourite images — page 5 of Desolation Jones #1 by Warren Ellis and J H Williams III. Warren Ellis has written about this image on his blog, quoting from the original script:

Pic 1: Surreal moment: Jones looks out the passenger-side window and there’s a thick RED LINE taking the place of the road, running alongside them – a massively magnified version of the kind of line that describes roads on maps.

Pic 3: AERIAL SHOT: The car is small in this shot, and it’s driving down a red line that describes a road, and now the rest of the map, of greater LA, is visible all around it…

Warren Ellis

Jack:

Look at the way the red line connects the sequence. The line morphs between road markings, Indiana Jones style aerial map views and back to the light trails from the vehicle. Williams guides your eye through the page, setting the page’s pace and rhythm. Optically it is very clever, it deals with how your eye scans at speed and also stitches the cue into the content of the panels. …

Burtin and Williams both use letters and images, in a sequence, on the page, and expect them to be read in two different ways: First in overview and then in detail. They deal with arrangement, pace and rhythm with the same sensitivity and same language. 

Comics are in everything.

Finally, Jack spoke about the work of Shintaro Kago

Mr. Kago is what you’d call an ero-guro artist — that is, he specializes in bizarre and oftentimes disturbing manga with a hefty amount of blood, nudity, gore and violence. Don’t let this discourage you: I think what I find most interesting is the way he challenges paneling conventions. The idea of paneling in comics is to find the most ideal way to lead the eye of the reader in order to communicate a story. Mr. Kago pushes this to the limit. In his work “Abstraction”, Mr. Kago even goes a step further by integrating his experimentation with panels into the story in itself by making it a part of the plot. Read Or Die Weblog

image image
 
***** 

My thanks to Jack for a wonderful talk. Here are a couple of bonus leads for all who came to hear him:

Warren Ellis » A Useful Quote:

“Science fiction is a way of thinking about things.” – Frederik Pohl 

Which may seem like a small notion. But it’s possibly the best working definition of sf I’ve yet come across, insofar as it does the crucial business of inviting the body in front of you to consider sf as a tool with which to understand the contemporary world.

The Pinocchio Theory » Sex + Love With Robots:

More precisely, SF (and nonfiction futuristic speculation as well) is a tool with which to understand those aspects of the contemporary world that are unfinished, still in process, and therefore (as it were) redolent of futurity. SF and futurism are vital and necessary, because they make us stop and look at the changes going on all around us, breaking with the “rear-view-mirrorism” (as Marshall McLuhan called it) that otherwise characterizes the way we tend to look at the world. That’s why I find it indispensable to read people like Bruce Sterling, Jamais Cascio, Charles Stross, Warren Ellis, and so on. The line between science fiction and futurist speculation is an extremely thin one (and some of the people on my list, most notably Sterling, explicitly do both). Extrapolating the future is necessarily a fiction-making activity; but we can’t understand the present, or be ready for the future, unless we go beyond empirical fact and turn to fiction.

Adactio hits St Paul's

It was such a pleasure to welcome Jeremy Keith to SPS last Tuesday, to talk about 'Designing for the Social Web'. As expected, it was a tour de force — but one which artfully concealed its learning and expertise so that everything was at once informed and accessible to the interested but not geekily literate.

Jeremy blogged the talk and visit here: I like his succinct overview of his talk as being about 'small world networks, the strength of weak ties, portable social networks and, inevitably, microformats'. Adam blogged it here; Alex, here. Jeremy's slides are available on Slideshare.

Adam's blog post captures very well much of what the talk was about. Part of his overview runs:

He began by outlining a brief history of the internet working his way from mailing lists and BBS to the modern social web, comparing and contrasting how they functioned and detailing the pitfalls of each. He gave specific weight to problems such as trolling and flaming, catalyzed by communities (usually over the dunbar limit) which lack a central aim and the methods by which these problems could be minimized, including keeping the community focused around groups. He named a few websites which managed this issue well (last.fm, delicious) as well as lambasting digg for failing on this front.

*****

A word about Web 2.0. Now over two years "old" — two years, that is, since Tim O'Reilly's classic paper, What Is Web 2.0; (see, also, his 2006 posting, Web 2.0 Compact Definition: Trying Again) — Web 2.0 means all things to all men: rounded corners and drop shadows; tagging; business models; leveraging collective intelligence … I hope the link to Tim O'Reilly's paper may be useful to some who attended Jeremy's talk, but this was not a talk that put this buzzword at the centre.

*****

Networks can scale very well but people don't. This is the challenge for social software design. Jeremy singled out four things to focus on and I've found myself digging back into these in the days since he spoke:

1) Social objects (eg, events — Upcoming; photos — Flickr; bands/albums/songs — Last.fm). This made me go back to Jyri's classic blog post, Why some social network services work and others don't — Or: the case for object-centered sociality (2005). (And see, too, his 2007 blog posting, What makes a good social object.) I recall, also, Stewart Butterfield talking about Flickr in these terms — something I blogged about here.

2) Community guidelines: 'be civil' (Jeremy's Irish music site, The Session); 'be polite and respectful in your interactions with other members' (Flickr); 'use common sense while posting' (Last.fm). As a school, when we go to set up a site (on Flickr, on Last.fm), guidelines are what we we soon start to think about. The advice here is sane, straightforward — and necessary.

3) Phatic communication. We miss this online. We long ago adopted emoticons, and some emergent social software just is phatic: eg, Twitter. (Facebook does phatic well.) Jeremy mentioned Leisa Reichelt's work on ambient intimacy (March, 2007) and Twitter:

I’ve been using a term to describe my experience of Twitter (and also Flickr and reading blog posts and Upcoming). I call it Ambient Intimacy. Ambient intimacy is about being able to keep in touch with people with a level of regularity and intimacy that you wouldn’t usually have access to, because time and space conspire to make it impossible. … There are a lot of us … who find great value in this ongoing noise. It helps us get to know people who would otherwise be just acquaintances. It makes us feel closer to people we care for but in whose lives we’re not able to participate as closely as we’d like. Knowing these details creates intimacy. (It also saves a lot of time when you finally do get to catchup with these people in real life!) It’s not so much about meaning, it’s just about being in touch.

I remember, too, Ian Curry's Twitter: The Missing Messenger (February, 2007):

It’s basically blogging reduced to what the Russian linguist and literary critic Mikhail Bakhtin referred to as “the phatic function. (see note below)” Like saying “what’s up?” as you pass someone in the hall when you have no intention of finding out what is actually up, the phatic function is communication simply to indicate that communication can occur. It made me think of the light, low-content text message circles Mizuko Ito described existing among Japanese teens - it’s not so important what gets said as that it’s nice to stay in contact with people. These light exchanges typify the kind of communication that arises among people who are saturated with other forms of communication.

This brought us on to the network effect of weak ties, which made me think of Joi Ito writing (in 2003) about Granovetter's classic 1973 paper, The Strength of Weak Ties:

Strong ties are your family, friends and other people you have strong bonds to. Weak ties are relationships that transcend local relationship boundaries both socially and geographically. He writes about the importance of weak ties in the flow of information and does a study of job hunting and shows that jobs are more often found through weak ties than through strong ties. This obviously overlaps with the whole 6 degrees thing. … What I can see emerging is a way to amplify the strength of weak ties.

And here's Grant McCracken, How social networks work: the puzzle of exhaust data (July, 2007):

Naturally, networks, especially really distributed, anti-hierarchical ones of the kind we like, are profoundly reciprocal enterprises.  So it is especially true here that, as George Herbert Mead observed, our knowledge of ourselves depends upon what (and that) others know about us.  Or, to put this another way, we we find ourselves when others find us. … I'm ok and you're ok.  This means the channel must be ok, and this means that the network must exist, and this means that the network is ok, and this means that the network is active, and this means the network is flowing.  There is a "superorganic" concept of the network at work here, according to which every small moment of phatic communications so reverberates that we are briefly and tinyily reminded of our larger network and social connections.

This has all left me thinking I want to revisit network theory and weak ties.

4) Open Data: we make these sites (an old argument, as we all know). APIs, RSS, microformats all enable us to get away from the idea of a web site as a place and enable us to extract and redeploy our and others' data. We have mashups (photos+events; maps+photos …), lifestreams. (The time stamp is key.) Jeremy has written about lifestreams here and his own is online here. (See, also, Thomas Vander Wal, Life Data Stream :: Personal InfoCloud. And, on Jaiku as lifestream, Are You Paying Attention?: Twitter vs. Jaiku vs. Loopnote.) 

Questions about privacy follow, inevitably. As Jeremy suggests (following Jeff Veen), there may be a generational difference here, younger people tending to think "my data is public except where I say it is private". I was glad Jeremy found time to talk about his experience with the Flickr API, Lock up your data: 'I don’t know the answers but I’m fairly certain that we’re not dealing with a technological issue here; this is a cultural matter'.

*****

One thing even the successful social software sites don't share well so far is our social groups — which brought us swiftly to the idea of portable social networks. Here are a few touchstone reference points I've collected recently:

"If you add content to a site, then you should be able to take that content with you. You should also be able to take all associated tags and metadata. You should be able to move your content from one site to another." MoveMyData.org

"… you should be able to import or preferably subscribe to your profile information [and] your social network from any existing profile of yours. In addition it would be nice if preferences around notifications [and] privacy also transferred between profiles" Social Network Portability

"it seems like a no-brainer to design systems that allow for simple import/export of your social network. ... Today I want to walk through the mechanics of how Dopplr is working on helping you migrate your social network." LikeItMatters

"Great experiences & trust are going to be key differentiators. ... We’ve seen this movie before and walled gardens eventually get about as interesting as Biosphere 2. ... make your networking data open ... it’s the smart play given how the Web works" LikeItMatters

A lot of the data that's needed to make social networks portable is out there in the URLs, the microformats (XFN, hCards ...). Provided we accept a Pareto-like solution (over the semantic web — which works well in places with very structured data such as museums and universities), we can get to a very good end-result of portability.

*****

Finally, two things I read last night that I think are wise about how we should proceed with social software and networking. The first is a blog posting, the second a comment on the same. (Adam's argument is that 'the whole milieu in which these concerns of openness and portability are contained is broken - and not just a little broken, but badly so'. His argument challenges, as he says, a hugely popular approach to social networking online. For my part, I think Mike's comment is dead right.)

Adam Greenfield

For all of these reasons, I believe that technically-mediated social networking at any level beyond very simple, local applications is fundamentally, and probably persistently, a bad idea. From where I stand, the only sane response is to keep our conceptions of friendship and affinity from being polluted by technical metaphors and constraints to begin with.

I understand that this is very much a minority opinion, and one which will not carry the day. But neither is it simply the knee-jerk, reactionary rejection of technology; I see it as a demand, rather, that we use information technology for the things it’s good at, and keep it far, far from the things it damages at first touch. I feel far too strongly about my friends and about the experiences we’ve shared, and which I cherish, to submit any of them to the idiot regime of social networking as it is currently understood.

Mike Migurski

The only sane social network relationships I’ve seen are modeled in terms of the objects featured on that network: who gets to “see your trips” or “view your photos” is a superior description of a relationship than “friend”.

Snap

I've always loathed Snap previews, but this has been going around — Anil Dash, commenting on Something Snap.com this way comes:

so, I really don't know the details of any business relationship we have with Snap, and I have to confess the previews bug the crap out of me, too.

But here's the thing: Regular people on the web *love* Snap previews. I know you don't believe it -- I didn't want to believe it. But it's completely true. In the testing and feedback I've seen, it's some emotional pull about the fact that links "do something" now, instead of just being on the page. I know we all feel these people are idiots, but it's our own geek cultural imperialism that makes us think we know better than non-techy folks.

I can't claim to really understand why this is the case, but I know far better than to question people's emotions about such things. :) My first reaction was "ew, omg, opt-in only, please!", but you will be totally shocked how many people will delight in having them. And yep, you can block 'em completely for yourself.

Snap.com came to LiveJournal, then, in September, following Vox.

Evocative Objects

From Stephen Fry's new, weekly Guardian technology column:

Apple gets plenty of small things wrong, but one big thing it gets right: when you use a device every day, you cannot help, as a human being, but have an emotional relationship with it. It's true of cars and cookers, and it's true of computers. It's true of office blocks and houses, and it's true of mobiles and satnavs. A grey box is not good enough, clunky and ugly is not good enough. Sick building syndrome exists, and so does sick hand-held device syndrome. Fiddly buttons, blocky icons, sickeningly stupid nested menus - these are the enemy. They waste time, militate against function and lower the spirits. They make the user feel frustrated and (quite wrongly) dense. Mechanisms so devilishly, stunningly, jaw-dropping clever as the kind our world can now furnish us with are No Good Whatsoever if they don't also bring a smile to our face, if they don't make us want to stroke, touch, fondle, fiddle, gurgle, purr and coo. Interacting with a digital device should be like interacting with a baby.

Made me think of Sherry Turkle — see previous post — and Evocative Objects:

For Sherry Turkle, "We think with the objects we love; we love the objects we think with." In Evocative Objects, Turkle collects writings by scientists, humanists, artists, and designers that trace the power of everyday things. These essays reveal objects as emotional and intellectual companions that anchor memory, sustain relationships, and provoke new ideas.

(I can't resist quoting Fry's last paragraph: "If I had a grain of rice for every minute I have spent watching a progress bar over the years, I would be able to make you all a bowl of kedgeree. As it is, I shall cook you all up a weekly article instead. I do hope you'll be able to join me. See you next Saturday.")

Dymaxion cubicle

A week ago today, I was in the Design Museum (enjoying the Zaha Hadid exhibition — a few photos here, though sadly I couldn't do her wonderful project paintings justice). A surprise to me was the Buckminster Fuller cubicle door drawing — in the Gents. I seemed to have the room to myself, so I took a couple of photos of the door (wondering what I'd say if someone came in or, worse by far, if the cubicle turned out not to be empty after all).

P1012145

So that was that, and then Stowe noticed that Dopplr had used Buckminster Fuller's Dymaxion Map in their Dopplr 100 launch. From Wikipedia:

Wikipedia: Unfolded Dymaxion map with nearly-contiguous land masses

The Dymaxion map of the Earth is a projection of a global map onto the surface of a polyhedron, which can then be unfolded to a net in many different ways and flattened to form a two-dimensional map which retains most of the relative proportional integrity of the globe map. It was created by Buckminster Fuller, and patented by him in 1946, the patent application showing a projection onto a cuboctahedron. The 1954 version published by Fuller under the title The AirOcean World Map used a slightly modified but mostly regular icosahedron as the base for the projection, and this is the version most commonly referred to today. The name Dymaxion was applied by Fuller to several of his inventions.

Unlike most other projections, the Dymaxion is intended purely for representations of the entire globe. Each face of the polyhedron is a gnomonic projection, so zooming in on one such face renders the Dymaxion equivalent to such a projection.

Dymaxion map folded into an icosahedron
Dymaxion map folded into an icosahedron

Fuller claimed his map had several advantages over other projections for world maps. It has less distortion of relative size of areas, most notably when compared to the Mercator projection; and less distortion of shapes of areas, notably when compared to the Gall-Peters projection. Other compromise projections attempt a similar trade-off.

More unusually, the Dymaxion map has no 'right way up'. Fuller frequently argued that in the universe there is no 'up' and 'down', or 'north' and 'south': only 'in' and 'out'. Gravitational forces of the stars and planets created 'in', meaning 'towards the gravitational center', and 'out', meaning 'away from the gravitational center'. He linked the north-up-superior/south-down-inferior presentation of most other world maps to cultural bias. Note that there are some other maps without north at the top.

There is no one 'correct' view of the Dymaxion map. Peeling the triangular faces of the icosahedron apart in one way results in an icosahedral net that shows an almost contiguous land mass comprising all of earth's continents - not groups of continents divided by oceans. Peeling the solid apart in a different way presents a view of the world dominated by connected oceans surrounded by land.

Which set me thinking: that Buckminster Fuller is someone we ought to be teaching in schools, of course (and I can see how we might start doing that easily enough — and soon), and about Dopplr and good design. For another very cool Dopplr ... er ... effect, if you've not seen their sparkline stack and read Matt's post about it, you really should.

FOWA

I didn't go to this latest get-together (I did make the March 07 meet: see here), but we sprung five final year students from school for the day ... and I think they had a ball.

Flickr: Microsoft Expression's bags (cvander's photo - click through)

Flickr: Adam with Kevin Rose & Alex Albrecht (Alex's photo - click through)

Flickr: Alex and Michael with Kevin Rose & Alex Albrecht (Alex's photo - click through)

Alex's FOWA photoset is here — and Michael's, here, was picked up on (quite independently) by Marc Eisenstadt, here.

Chatting with Marc by email, he commented on what great role models FOWA gives up-and-coming teenagers. Tom Coates said the same thing to me about Kevin Rose (when we met last month at a dinner held for Howard Rheingold). I think that's all spot on.

Alex has a preliminary write-up here, Michael has posted twice — Future of Web Apps, The Future of Web Apps, and Diggnation: A Round-up, and (update!, 7/10) Adam has just posted an excellent piece on his blog, Future Of Web Apps & Diggnation.

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