Communication

Things (and quite a few people) are talking to me

Stephen Fry — on Twitter

One of the bits of our new course for Year 9 that has given me the most pleasure to write is the part about microblogging. We have a number of students nurturing entrepreneurial ambitions and, when their ideas hit some kind of maturity, the next thing they may come to talk about is how to get themselves known. Looking at how Stephen Fry has used Twitter to reach a lot of people is something instructive to put before these students (if only because of what makes him so different), but everyone can benefit from looking at this sequence below. There’s much food for thought here — about celebrity and the web, brands and the web, scale, writing for unknown audiences, creating and sustaining (and providing confirmation of) your digital identity, the relationship between the person posting and the companies she/he is associated with … as well as “just” microblogging in general, of course. (Roo has a very good post, How do you use Twitter?, that I recommend to our students.)

 

As of today …

 

That’s one strand.

Then, all those things now a-twittering: Andy House, Botanicalls0106, Mars Phoenix, the Shipping Forecast, Tower Bridgeold Father Thames.

Oh to be young now and see how this all works out. Matt: "treating the web not as a web of pages and websites but as a web of data"; "digital and physical things—and, increasingly, excitingly—things that can’t make up their mind which they are". Russell: "The stuff that digital technologies have catalysed online and on screens is starting to migrate into the real world of objects."

In just one lesson (35 minutes) a week, in just one year group, sometimes we can’t do more than give a heads-up (omitting so much), but I hope our nascent engineers, software developers, designers, advertisers, planners of cities, architects, climate scientists, privacy activists, politicians, doctors, civil servants … in short, all wide awake citizens-to-be are getting this.

 

Fry9

 

PS   I haven’t even mentioned Google Profiles — have you created yours (or taken the decision not to)? Or used that new Contact info tab yet? There’s a bit about them, and Windows Live Profiles, in Lesson 17. Jyri just twittered, “Google profiles reached that state where it was time to point my blog’s About link there”.

Kayaking

The internet means you don’t have to convince anyone else that something is a good idea before trying it.
Scott Bradner, former trustee of the Internet Society (quoted in Here Comes Everybody)

The communications tools broadly adopted in the last decade are the first to fit human social networks well,
and because they are easily modifiable they can be made to fit better over time.
— Clay Shirky (Here Comes Everybody, p 158) 

Clay Shirky at the ICABack before Easter, I was at the ICA for the Eno/Shirky evening. One of the books I then read over the break was Here Comes Everybody. I’ve been meaning for some time to put down a few notes about it here. This has grown to be a long post as I’ve added to it, wanting to get a few things out on the page and, so, clearer in my own mind.

It’s a great book to suggest to friends who are not familiar with the technologies Shirky discusses as it hides its knowledge well — but there are still leads to follow up. The modest ten or so pages of the Bibliography threw up a number of articles I'd either not heard of before or hadn’t visited in a long while. In the former camp, I recommend: Anderson: More Is Different (Science — 1972); R H Coase: The Nature of the Firm (pdf) — a 1937 economics paper; Richard P. Gabriel — Lisp: Good News, Bad News, How to Win Big: worse is better (1991); Alan Page Fiske: Human Sociality. (There’s an online “webliography” here.) And chapters 8–11, covering so many big topics — social capital; three kinds of loss (some solve-a-hard-problem jobs; some social bargains; negative aspects to new freedoms); small world networks; more on social capital; failure (‘open source … is outfailing’ commercial efforts, 245); more on groups (‘every working system is a mix of social and technological factors’, 260) — hit my Amazon Prime account hard. (Incidentally, there’s a Kevin Kelly piece on “more is different”, Zillionics, that appeared earlier this year. See also Kevin Kelly’s The Google Way of Science and Wired’s The Petabyte Age: Because More Isn't Just More — More Is Different.)

Further reading to one side, a number of things discussed in the book particularly interested me straightaway. Firstly, sociality, privacy and exposure online. Leisa recently posted Ambient Exposure, an update (of sorts) to her post of last March, Ambient Intimacy. The titles tell their own story. Early on, Clay writes about ‘how dramatically connected we've become to one another … [how much] information we give off about our selves’. This took me back to Adam Greenfield’s recent talk at the Royal Society (I’ve also been re-reading Everyware). Our love of flocking is being fed handsomely by means of the new tools Clay Shirky discusses so well.

Privacy is always coming up in conversations at school about online life, and what I’m hearing suggests our students are beginning to look at privacy and exposure with growing circumspection. Facebook’s People You May Know functionality has made some sit up and wonder where social software might be taking us. We’re slowly acquiring a stronger sense of how seduction through imagined privacy works (alone in a room, save for screen and keyboard) and a more developed understanding of what it means to write for unseen audiences. Meanwhile, there are things to be unlearned: ‘those of us who grew up with a strong separation between communication and broadcast media … assume that if something is out where we can find it, it must have been written for us. … Now that the cost of posting things in a global medium has collapsed, much of what gets posted on any given day is in public but not for the public’ (90).  In the Bibliography, Clay refers to a post of Danny O’Brien’s — all about register — which is a longtime favourite of mine, too.

Then there was what the book had to say about media and journalism. Simon Waldman, well-placed to pass comment, on chapters 3 and 4:

The chapters most relevant to media/journalism - ‘Everyone is a media outlet’ and ‘Publish first, filter later’ should be required reading for pretty much everyone currently sitting in a newspaper/broadcaster. It’s certainly the best thought through thing I’ve read on this, and the comparison to the decline of the scribes when the printing press came in is really well drawn. 

The summary to Chapter 4 (‘Publish, Then Filter’) runs, ‘The media landscape is transformed, because personal communication and publishing, previously separate functions, now shade into one another. One result is to break the older pattern of professional filtering of the good from the mediocre before publication; now such filtering is increasingly social, and happens after the fact’. ‘Filter-then-publish … rested on a scarcity of media that is a thing of the past. The expansion of social media means the only working system is publish-then-filter’ (98). (Language like this can sound an utopian note that rings on in the head long after the book’s been closed, as if we’d entered a world beyond old constraints. And look!: the Praetorian Guard of elite gatekeepers is no more.)

I was interested, too, to read Shirky’s thoughts about the impact of new technologies on institutions. His application of Ronald Coase’s 1937 paper and, in particular, the idea of the Coasean floor (‘activities … [that] are valuable to someone but too expensive to be taken on in any institutional way’), was very striking: the new tools allow ‘serious, complex work [to be] taken on without institutional direction’ and things can now be achieved by ‘loosely coordinated groups’ which previously ‘lay under the Coasean floor’.

We didn't notice how many things were under that floor because, prior to the current era, the alternative to institutional action was usually no action. (47)

Later in the book (107), he comes back to institutions, taking what is happening to media businesses as not unique but prophetic — for ‘All businesses are media businesses … [as] all businesses rely on the managing of information for two audiences — employees and the world’:

The increase in the power of both individuals and groups, outside traditional organisational structures, is unprecedented. Many institutions we rely on today will not survive this change without significant alteration, and the more an institution or industry relies on information as its core product, the greater and more complete the change will be. The linking of symmetrical participation and amateur production makes this period of change remarkable. Symmetrical participation means that once people have the capacity to receive information, they have the capability to send it as well. Owning a television does not give you the ability to make TV shows, but owning a computer means that you can create as well as receive many kinds of content, from the written word through sound and images. Amateur production, the result of all this new capability, means that the category of "consumer" is now a temporary behaviour rather than a permanent identity.

‘Every new user is a potential creator and consumer’ (106) is reminiscent of Bradley Horowitz in Creators, Synthesizers, and Consumers (2006).

*****

Continue reading "Kayaking" »

3 x 3 = 9x

The diagram comes from John Gourville’s paper, Eager Sellers and Stony Buyers (2006), and is one iteration of what he calls the 9x problem. I’d not come across Gourville’s work until yesterday, when I read Andrew McAfee’s 2006 post, The 9X Email Problem. Andrew’s post is so good, I hope I may be forgiven for reblogging a substantial part of it here:   

A while back I heard John Gourville, a colleague in HBS's Marketing department, talk about his research investigating why so many new consumer products fail to catch on with their intended audiences despite the clear advantages they offer over what's currently on the market.

His explanation was fascinating, and very insightful.  He said that we need to stop thinking about consumers as highly rational evaluators of the old vs. the new products, lining up pros and cons of each in mental tables and then selecting the winner.  Instead, we need to keep in mind three well-documented features of our cognitive 'equipment' for making evaluations.    

  • We make relative evaluations, not absolute ones.  When I'm at a poker table deciding whether to call a bet, I don't think of what my total net worth will be if I win the hand vs. if I lose it.  Instead, I think in relative terms --  whether I'll be 'up' or 'down.'

  • Our reference point is the status quo.  My poker table comparisons are made with respect to where I am at that point in time.  "If I win this hand I'll be up $40; if I lose it I'll be down $10 compared to my current bankroll."  It's only at the end of the night that my horizon broadens enough to see if I'm up or down for the whole game.

  • We are loss averse.  A $50 loss looms larger than a $50 gain.  Loss aversion is virtually universal across people and contexts, and is not much affected by how much wealth one already has.  Ample research has demonstrated that people find that a prospective loss of $x is about two to three times as painful as a prospective gain of $x is pleasurable.   

When combined, these three lead to what the behavioral economist Richard Thaler has called the "endowment effect:"  We value items in our possession more than prospective items that could be in our possession, especially if the prospective item is a proposed substitute.  We mentally compare having the prospective item to giving up what we already have (our 'endowment'), but because we're loss averse giving up what we already have (our reference point) looms large.   

And Gourville points out three factors that make the situation worse for product developers who want their offerings to succeed.  First is timing:  adopters have to give up their endowment immediately, and only get benefits sometime in the future.  Second, these benefits are not certain; the new product might not work as promised.  Third, benefits are usually qualitative, making them difficult to enumerate and compare.   

As if all this weren't enough, Gourville also highlights that the people developing new products are very dissimilar from the products' prospective consumers.  You don't go work for TiVo (to use his example) if you don't 'get' the potential of digital video recorders and think they're a really good idea.  And after working for the company for a while, having TiVo becomes part of your endowment; you think of things in comparison to TiVo, instead of in comparison to a VCR.  Both of these factors make it harder for developers to see things as their target customers do.   

Because of all of the above, Gourville talks about the '9X problem' --  "a mismatch of 9 to 1 between what innovators think consumers want and what consumers actually want."1  The 9X problem goes a long way to explaining the tech industry folk wisdom that to spread like wildfire a new product has to offer a tenfold improvement over what's currently out there.2  …   

Email is virtually everyone's current endowment of collaboration software.  Gourville's research suggests that the average person will underweight the prospective benefits of a replacement technology for it by about a factor of three, and overweight by the same factor everything they're being asked to give up by not using email.   This is the 9X problem developers of new collaboration technologies will have to overcome.   

1Gourville, J. T. (2004). Why consumers don't buy: The psychology of new product adoption, Harvard Business School Note #504-056   

2Andy Grove, Churning things up,  Fortune, July 21, 2003

 

Net Neutrality

From Four Eyed Monsters. Via Dave Snowden, who got it from a friend on Facebook, who …

US Citizens: Save the Internet | Rock the Vote

Technorati tags: , ,

Mobiles

To get a sense of how rapidly cellphones are penetrating the global marketplace, you need only to look at the sales figures. According to statistics from the market database Wireless Intelligence, it took about 20 years for the first billion mobile phones to sell worldwide. The second billion sold in four years, and the third billion sold in two. Eighty percent of the world’s population now lives within range of a cellular network, which is double the level in 2000. And figures from the International Telecommunications Union show that by the end of 2006, 68 percent of the world’s mobile subscriptions were in developing countries.

— from The New York Times article focusing on the work of Jan Chipchase (and colleagues), Can the Cellphone Help End Global Poverty?.

… have you ever stopped to wonder why? Why, regardless of culture, age, gender and increasingly context you're likely to find a mobile phone in the hand, pocket or bag of the person next to you? Put simply - the ability to communicate over distances in a personal convenient manner is universally understood and appreciated, and it's easy enough to get the basics without going to night school or taking a PhD. It certainly helps that, as a functional tool that can be used discreetly or with a flourish, the mobile phone makes an ideal vehicle for projecting one’s status and personal preferences - from the choice of brand, model, ring tone or wallpaper, or simply that (because you're connected) you've arrived.

Today over 3 billion of the world's 6.6 billion people have cellular connectivity and it is expected that another billion will be connected by 2010. But what is often overlooked is the disproportionate impact of mobile phones on different societies, which is one of the reasons why as researchers, we increasingly prefer to spend time in places like Cairo and Kampala: there is simply more to learn. These are places where for many, it's the first time they have the ability to communicate personally and conveniently over distances - without having to worry whether someone can overhear the topic of their conversation - communicate with whom they want, when they want. It makes new businesses viable and creates markets where there was none. For many it's the first time they can provide a stable fixed point of reference to the outside world - a phone number, which in turn creates a new form of identity that in turn enables everything from rudimentary banking to commerce. And not least - each new feature on or accessible through the mobile phone brings new modes of use - unencumbered by my, and probably your entrenched (and increasingly outdated) notions of entertainment, the 'right' way to capture and share experiences, the internet. If you work or study in the mobile space and you're expected to innovate, these are places that bring fresh thinking and new perspectives.

— from Jan Chipchase's article, Small Objects, Travelling Further, Faster.

The human race is crossing a line. There is now one cellphone for every two humans on Earth. ... we've passed a watershed of more than 3.3 billion active cellphones on a planet of some 6.6 billion humans in about 26 years. This is the fastest global diffusion of any technology in human history -- faster even than the polio vaccine.

"We knew this was going to happen a few years ago. And we know how it will end," says Eric Schmidt, chairman of the board and chief executive officer of Google. "It will end with 5 billion out of the 6" with cellphones. ... "Eventually there will be more cellphone users than people who read and write. I think if you get that right, then everything else becomes obvious."

"It's the technology most adapted to the essence of the human species -- sociability," says Arthur Molella, director of the Smithsonian's Lemelson Center for the Study of Invention and Innovation. "It's the ultimate tool to find each other. It's wonderful technology for being human."

— from The Washington Post, Our Cells, Ourselves.

What we're teaching this year

I thought I'd post here some links to stuff we've developed and are using with our first year students (13 year-olds). The material is in the public domain, on JotSpot.

So, here's the syllabus. (It's open to revision this year, as we teach it, and, of course, before we teach it again next year.)

Autumn Term

ICT at school, home ... mobile
Internet & web: key figures and events
Reading the social web: browsers, RSS and search
Communicating & collaborating, on- and off-line I: Office(s)

Spring Term

Communicating & collaborating, on- and off-line II: webmail, IM, chat, VoIP; blogs & wikis; video- and photo-sharing; social bookmarking and tagging; maps

Summer Term

Responsibility and Identity: Wikipedia (critical reading, responsible writing); social software (privacy, safety, digital identity)
The Law: copyright (links, permissions, problems); music (file-sharing, DRM); defamation and abuse (rights and responsibilities)
Games
Virtual Worlds   

Then there's a wealth of linked-to background material that served earlier this year as stuff for the department to immerse itself in as it readied itself. (We're very fortunate in the quality and commitment of the team which teaches this course.) I update this material from time to time so it can remain useful. 

Finally, the lessons to date: 

1  Introduction

2  Home & mobile technologies

3  The internet

4  Internet pioneers

5  The web

6  The web

7  Browsers

8  Personalisation and home pages

9  RSS and Aggregators

10  Search

11  RSS & Search: improving the signal to noise ratio

12  Office: I

We've had fun delivering these within the constraints of time (one 40-minute lesson a week!) and the engagement of the pupils has been inspiring. 

In doing what we've been doing, my concern has been to leave behind what John Naughton called (in the Observer) the Old Person's ICT Curriculum. I also found inspiration along the way in Dave Snowden's blog post, Huginn and Muginn. Not everything there meshes with what we're doing (we're not delivering touch-typing and, yes, we should be) and we are teaching something of a body of knowledge (eg, about web history —€” Eliot: 'A people without history Is not redeemed from time' — but that's not what he was referring to: see 'don't teach ICT as if it was a "body of knowledge"'). Such things apart, I'm entirely at one with the spirit of remarks like these:

make computers and broadband a universal right, like water … most computing skills and all social computing capability is learnt by doing and by regular practice rather than classroom lessons.

what really matters is that children experience and contribute to the evolution of technology, and to see that evolution as a symbiotic relationship with human kind. That requires us … [to be] thoughtful and mindful. We don't need to sacrifice an eye to gain wisdom … but we do need to sacrifice an over explicit non-experiential approach to ICT teaching.

I also like his fifth point:

Let things emerge, don't plan … It's not so much about repeating a success as repeating the conditions which led to that success. In any complex system you can never replicate outcome, but you can replicate starting conditions. … you want multiple diverse initiatives to emerge, and you want to measure their impact on the social and educational fabric … not a series of pre-determined targeted outcomes.

There's been a surprising amount of room for things to emerge: pupils experiment in their own time, bring a lot to the table, anyway, and are excited by discovering more about the powers given them by contemporary computing.

I'd add to all this a word about the re-appraisal of Prensky's influential digital natives meme — a re-appraisal that has been going on for some time now. Here's Henry Jenkins (writing earlier this month):

Talk of "digital natives" helps us to recognize and respect the new kinds of learning and cultural expression which have emerged from a generation that has come of age alongside the personal and networked computer. Yet, talk of "digital natives" may also mask the different degrees [of] access to and comfort with emerging technologies experienced by different youth. Talk of digital natives may make it harder for us to pay attention to the digital divide in terms of who has access to different technical platforms and the participation gap in terms of who has access to certain skills and competencies or for that matter, certain cultural experiences and social identities. Talking about youth as digital natives implies that there is a world which these young people all share and a body of knowledge they have all mastered, rather than seeing the online world as unfamiliar and uncertain for all of us.

Teaching this course this year, we have had it confirmed that being born in 1994 doesn't mean that online life, for all that it may be familiar, is well understood: where it's come from, what it can do and what your options are —€” these are all things that unite adults and teens as we seek to develop and mature in this new and changing world.

Trend watching

1) Bill Tanger, general manger of global research at Hitwise, writing in Time:

Perhaps a more interesting — and more accurate — way to figure out where college students are going online is to assess which of the 172 web categories tracked by Hitwise get the most hits from 18- to 24-year-olds. Here's a shocker: Porn is not No. 1. I've actually been puzzled by the decrease in visits to the Adult Entertainment category over the last two years. Visits to porn sites have dropped from 16.9% of all site visits in the U.S. in October 2005 to 11.9% as of last week, a 33% decline. Currently, for web users over the age of 25, Adult Entertainment still ranks high in popularity, coming in second, after search engines. Not so for 18- to 24-year-olds, for whom social networks rank first, followed by search engines, then web-based e-mail — with porn sites lagging behind in fourth. If you chart the rate of visits to social-networking sites against those to adult sites over the last two years, there appears to be a strong negative correlation (i.e., visits to social networks go up as visits to adult sites go down). It's a leap to say there's a real correlation there, but if there is one, then I'd bet it has everything to do with Gen Y's changing habits: they're too busy chatting with friends to look at online skin. Imagine.

This reshaped online landscape leaves me feeling old and out of the loop. It seems that social-networking sites have not only usurped porn in popularity, but they've also gobbled up time Gen Y-ers used to spend on traditional e-mail and IM. When you can reach all of your friends through Facebook or MySpace, there's little reason to spend time in your old-school inbox.

2) Via John Naughton, a report from Hitwise: 'For the first time last month, UK Internet visits to social networks overtook visits to web-based email services' —

image

3) From /personal:

It seems like all the camera usage graphs at Flickr are pointing down and look somewhat like this:

Canon camera usage on Flickr
Canon camera usage on Flickr (November 2007)

Are people using Flickr less than before? Or is camera usage more distributed by model than before? (I find this unlikely.) Is Facebook to blame?

(A number of explanations are possible, of course, of which The Facebook Factor is one — see the comments.)

Sherry Turkle: 'what will loving come to mean?'

At the entrance to the exhibit is a turtle from the Galapagos Islands, a seminal object in the development of evolutionary theory. The turtle rests in its cage, utterly still. "They could have used a robot," comments my daughter. It was a shame to bring the turtle all this way and put it in a cage for a performance that draws so little on the turtle's "aliveness." I am startled by her comments, both solicitous of the imprisoned turtle because it is alive and unconcerned by its authenticity. The museum has been advertising these turtles as wonders, curiosities, marvels — among the plastic models of life at the museum, here is the life that Darwin saw. I begin to talk with others at the exhibit, parents and children. It is Thanksgiving weekend. The line is long, the crowd frozen in place. My question, "Do you care that the turtle is alive?" is welcome diversion. A ten year old girl would prefer a robot turtle because aliveness comes with aesthetic inconvenience: "Its water looks dirty. Gross." More usually, the votes for the robots echo my daughter's sentiment that in this setting, aliveness doesn't seem worth the trouble. A twelve-year-old girl opines: "For what the turtles do, you didn't have to have the live ones." Her father looks at her, uncomprehending: "But the point is that they are real, that's the whole point." … "If you put in a robot instead of the live turtle, do you think people should be told that the turtle is not alive?" I ask. Not really, say several of the children. Data on "aliveness" can be shared on a "need to know" basis, for a purpose. But what are the purposes of living things? When do we need to know if something is alive? Sherry Turkle — Edge, 2006: What is Your Dangerous Idea?

Last Thursday evening I was at the Saïd Business School for an OII event, Sherry Turkle talking about Cyberintimacies/Cybersolitudes:

Recent years have seen the development of computational entities - I call them relational artifacts - some of them are software agents and some of them are robots - that present themselves as having states of mind that are affected by their interactions with human beings. These are objects designed to impress not so much through their 'smarts' as through their sociability, their capacity to draw people into cyberintimacy. This presentation comments on their emerging role in our psychological, spiritual and moral lives. They are poised to be the new 'uncanny' in the culture of computing - something known of old and long familiar - yet become strangely unfamiliar. As uncanny objects, they are evocative. They compel us to ask such questions as, 'What kinds of relationships are appropriate to have with machines?' And more generally, 'What is a relationship?'

This was a sceptical talk in the best sense, questioning the cyberpresent and the imminent cyberfuture ('this is very difficult for me — I'm not a Luddite'). The broad thrust of the talk was born of a desire to 'put robots in their place': the debate about machines and AI was once a debate about the machines; now, Professor Turkle believes, the debate is increasingly about our vulnerabilities. Something new is happening in human culture, for robots are not (simply) a kind of doll on to which we project feelings but are produced with "embedded psychology": they appear to be attentive, they look us in the eye, they gesture at us. Human beings are very cheap dates: we ascribe intentionality very quickly. Consequently, we are engaging with these robots, not (just) projecting feelings on to them.

She calls this change in culture the 'robotic moment'. Our encounter with robots crystallises how the larger world of digital technology is affecting our sense of self, our habits of mind. (In turn, software, virtual worlds and devices are preparing us, at times through nothing more than superficiality, for a life with robots.) The earlier, romantic ('essentialist') reaction to the coming of robots ("Why should I talk to a computer about my problems? How can I talk about sibling rivalry to a machine that doesn't have a mother? How could a machine possibly understand?" — 1999 interview) no longer holds sway. Now, she says, 'I hear that humans are faking it and robots are more honest.'

When we're thinking about robots we're thinking, then, about how we conceptualise the self. Narcissism and pragmatism combine and self-objects in perfect tune with our fragile self confirm our sense of who we are. If you have trouble with intimacies, cyberintimacies are useful because they are at the same time cybersolitudes.

Consider the elderly — this is Sherry Turkle writing in Forbes earlier this year:

Twenty-five years ago the Japanese realized that demography was working against them and there would never be enough young people to take care of their aging population. Instead of having foreigners take care of their elderly, they decided to build robots and put them in nursing homes. Doctors and nurses like them; so do family members of the elderly, because it is easier to leave your mom playing with a robot than to leave her staring at a wall or a TV. Very often the elderly like them, I think, mostly because they sense there are no other options. Said one woman about Aibo, Sony's household-entertainment robot, "It is better than a real dog. … It won't do dangerous things, and it won't betray you. … Also, it won't die suddenly and make you feel very sad."

Consider, alternatively, the paralysed man who said that robots can be kinder than nurses but went on to say that even an unpleasant nurse has a story — and 'I can find out about that story'.

For me, the best part of her OII/Saïd talk was her listing of the five points she considers key (also in the Forbes article, 'five troubles that try my tethered soul'). From my notes:

  1. Is anybody listening? What people mostly want from their public space is to be alone with their personal networks, to stay tethered to the objects that confirm their sense of self.
  2. We are losing the time to take our time. We're learning to see ourselves as cyborgs, at one with our devices.
  3. Does speed-dialing bring new dependencies? Children are given mobiles by their parents but the deal is that they then must answer their parents' calls. Tethered children feel different about themselves.
  4. The political consequences of online/virtual life — an acceptance of surveillance, loss of privacy, etc. People learn to become socialised, accepting surveillance as affirmation rather than intrusion.
  5. Do we know the purpose of living things? Authenticity is to us what sex was to the Victorians, threat and obsession, taboo and fascination. "Data on aliveness can be shared on a need-to-know basis."

(On tethering, this from a piece in the New Scientist, 20 September, 2006, is helpful: 'Our new intimacies with our machines create a world where it makes sense to speak of a new state of the self. When someone says "I am on my cell", "online", "on instant messaging" or "on the web", these phrases suggest a new placement of the subject, a subject wired into social existence through technology, a tethered self. I think of tethering as the way we connect to always-on communication devices and to the people and things we reach through them.')

There were good questions from (in particular) Steve Woolgar: just how new is this robotic "threat" (think of the eighteenth century panic about mechanical puppets) and what of our ability to adapt successfully to "new" challenges ('we learn new repertoires and relate differently to different kinds of "robots"')? I was also glad that someone mentioned E M Forster's 'The Machine Stops' (1909; Wikipedia — which links to online texts; the text can also be found here). Other than that, there was insufficient time for discussion. This was disappointing and so, too, was the caricature of hackers (a 'group of people for whom the computer is the best they can do') from one section of the audience (complete with careless remarks about autism).

Much food for thought, but I came away wishing we could have talked for much longer. I note amongst the students I teach the emergence of good questions about digital technology and a well-established desire to do more with the tools it gives them than sustain a narrow, narcissistic self. Many of them are, of course, using the web in inspiring ways, and the ingenuity of the young in escaping from being tethered (to parents, to authority) is not in doubt.

I want to give the floor to Sherry Turkle and link to other material of hers that I've found useful in thinking about this talk. In the course of a review of her Life on the Screen: Identity in the Age of the Internet, Howard Rheingold fired three questions at Sherry Turkle (I think this is all from 1997). Here are excerpts from her replies:

As human beings become increasingly intertwined with the technology and with each other via the technology, old distinctions about what is specifically human and specifically technological become more complex. Are we living life on the screen or in the screen? Our new technologically enmeshed relationships oblige us to ask to what extent we ourselves have become cyborgs, transgressive mixtures of biology, technology, and code. The traditional distance between people and machines has become harder to maintain....The computer is an evocative object that causes old boundaries to be renegotiated. Mind to Mind

We have grown accustomed to thinking of our minds in unitary images. Even those psychodynamic theories that stress that within us there are unconscious as well as conscious aspects, have tended to develop ways of describing the final, functioning "self" in which it acts "as if" it were one. I believe that the experience of cyberspace, the experience of playing selves in various cyber-contexts, perhaps even at the same time, on multiple windows, is a concretization of another way of thinking about the self, not as unitary but as multiple. In this view, we move among various self states, various aspects of self. Our sense of one self is a kind of illusion . . . one that we are able to sustain because we have learned to move fluidly among the self states. What good parenting provides is a relational field in which we become increasingly expert at transitions between self states. Psychological health is not tantamount to achieving a state of oneness, but the ability to make transitions among the many and to reflect on our-selves by standing in a space between states. Life on the screen provides a new context for this psychological practice. One has a new context for negotiating the transitions. One has a new space to stand on for commenting on the complexities and contradictions among the selves. So, experiences in cyberspace encourage us to discover and find a new way to talk about the self as multiple and about psychological health not in terms of constructing a one but of negotiating a many. Mind to Mind 

At one level, the computer is a tool. It helps us write, keep track of our accounts, and communicate with others. Beyond this, the computer offers us both new models of mind and a new medium on which to project our ideas and fantasies. Most recently, the computer has become even more than tool and mirror: We are able to step through the looking glass. We are learning to live in virtual worlds. We may find ourselves alone as we navigate virtual oceans, unravel virtual mysteries, and engineer virtual skyscrapers. But increasingly, when we step through the looking glass, other people are there as well. In the story of constructing identity in the culture of simulation, experiences on the Internet figure prominently, but these experiences can only be understood as part of a larger cultural context. That context is the story of the eroding boundaries between the real and the virtual, the animate and the inanimate, the unitary and the multiple self which is occurring in both advanced scientific fields of research and the patterns of everyday life. From scientists trying to create artificial life to children "morphing" through a series of virtual personae, we shall see evidence of fundamental shifts in the way we create and experience human identity. But it is on the Internet that our confrontations with technology as it collides with our sense of human identity are fresh, even raw. In the real-time communities of cyberspace, we are dwellers on the threshold between the real and virtual, unsure of our footing, inventing ourselves as we go along. As players participate, they become authors not only of text but of themselves, constructing new selves through social interaction. Mind to Mind 

And this is from the Edge piece (2006) quoted at the start:

Do plans to provide relational robots to attend to children and the elderly make us less likely to look for other solutions for their care? People come to feel love for their robots, but if our experience with relational artifacts is based on a fundamentally deceitful interchange, can it be good for us? Or might it be good for us in the "feel good" sense, but bad for us in our lives as moral beings? Relationships with robots bring us back to Darwin and his dangerous idea: the challenge to human uniqueness. When we see children and the elderly exchanging tendernesses with robotic pets the most important question is not whether children will love their robotic pets more than their real life pets or even their parents, but rather, what will loving come to mean?

Also worth looking up: the MIT Initiative on Technology and Self and Evocative Objects, a new book edited by Sherry Turkle. The talk was filmed, so I assume there'll be a webcast and that it will appear here.

Life, the web — all a tangle

The interview Tim Berners-Lee gave last year (IBM developerWorks) was widely reported. I blogged it, Web 2.0: 'what the Web was supposed to be all along', in August 2006, shortly after it was posted. What most struck me about it was expressed, pithily and succinctly, by Sir Tim in a remark about the web made on an earlier occasion — the MIT Technology Review Emerging Technologies conference in 2005, as reported by Andy Carvin in Tim Berners-Lee: Weaving a Semantic Web:

The original thing I wanted to do was to make it a collaborative medium, a place where we (could) all meet and read and write.

At the MIT conference, Sir Tim talked about Marc Andreessen and the emergence of a commercial web browser. In the IBM developerWorks interview he said of his web browser,

… the original World Wide Web browser of course was also an editor. … I really wanted it to be a collaborative authoring tool. And for some reason it didn't really take off that way.  And we could discuss for ages why it didn't. … I've always felt frustrated that most people don't...didn't have write access.

Just a couple of weeks ago, I came across a 1997 Time magazine piece about Tim Berners-Lee by Robert Wright, The Man Who Invented The Web:

Berners-Lee considers the Web an example of how early, random forces are amplified through time. "It was an accident of fate that all the first [commercially successful] programs were browsers and not editors," he says. To see how different things might have been, you have to watch him gleefully wield his original browser--a browser and editor--at his desk. He's working on one document and--flash--in a few user-friendly keystrokes, it is linked to another document. One document can be on his computer "desktop"--for his eyes only--another can be accessible to his colleagues or his family, and another can be public. A seamless neural connection between his brain and the social brain. … he is grateful that Andreessen co-authored a user-friendly browser and thus brought the Web to the public, even if in non-ideal form. Yet it can't have been easy watching Andreessen become the darling of the media after writing a third-generation browser that lacked basic editing capabilities.

Now the web is 'finally starting' to follow 'the technological lines he envisioned (… as software evolves)':

Berners-Lee, standing at a blackboard, draws a graph, as he's prone to do. It arrays social groups by size. Families, workplace groups, schools, towns, companies, the nation, the planet. The Web could in theory make things work smoothly at all of these levels, as well as between them. That, indeed, was the original idea--an organic expanse of collaboration. … "At the end of the day, it's up to us: how we actually react, and how we teach our children, and the values we instill." He points back to the graph. "I believe we and our children should be active at all points along this."

So, a fundamental deviation from Tim Berners-Lee's vision for the web occurred in the form taken by popular, commercially viable web browsers. In Dave Winer's view, this early deviation was heavily reinforced by Microsoft:

Since the re-rollout of Office in 1996, it's been really clear why Microsoft was so hell-bent at first owning and then suffocating the web browser, along with the web. … Because for them, writing was not something that would be done in a web browser, if they improved their browser as a writing tool, that would be the end of Word, and with it, a big reason for using Office. … If instead, Microsoft had embraced the web, and with it the shift in their product line and economics, in 1995, we'd have a much richer writing environment today. Blogging would have happened sooner, in a bigger way. It's hard to imagine how much the sins of Microsoft cost all of us.

What a tangled thing technology is (Berners-Lee — 'The Web is a tangle, your life is a tangle – get used to it'). I hope very much that Ted Nelson has brought Geeks Bearing Gifts nearer to publication. Meanwhile, with the Time 1997 piece a little bit more of the road map of the web's evolution became clearer to me. The read-only nature of the successful web browsers that came after Sir Tim's explains a great deal about how many an adult of a certain age perceives the web. I think of John Naughton's sketch of how today's 22 year-old conceives of the web, and of Andrew McAfee's comment,

Evidence is mounting that younger people don’t think of the Internet as a collection of content that other people produce for them to consume. Instead, they think about it as a dynamic, emergent, and peer-produced repository to which they’re eager to contribute.

And I think back to Bradley Horowitz's talk at the London March 2007 FOWA meeting, which I wrote about here — and Twittered at the time: 'from a hierarchy of creator(s)/synthesisers/consumers (1:10:100) towards a web world of participation (100)'.

If the history of the web browser had itself been different, would we have suffered the misalignment of perceptions about the essentially social, creative nature of the web ('I believe we and our children should be active at all points along this') that often exists now between today's different generations of users?

Well, and in any case, 'The Web is no longer the future of computing, computing is now about the Web' (Dare Obasanjo).

***

Footnote. Two other things from the Time piece (I pass them on as given there): ' … contrary to the mythology surrounding Netscape, it was he [Berners-Lee], not Andreessen, who wrote the first "graphical user interface" Web browser. (Nor was Andreessen's browser the first to feature pictures; but it was the first to put pictures and text in the same window, a key innovation.)'

Wikipedia's timeline of web browsers is available here.

Google and Jaiku: living the social network

I found Chris Messina's post, Theories about Google’s acquisition of Jaiku — and two passages really caught my attention:

In the future, you will buy a cellphone-like device. It will have a connection to the internet, no matter what. And it’ll probably be powered over the air. The device will be tradeable with your friends and will retain no solid-state memory. You literally could pick up a device on a park bench, login with your OpenID (IP-routed people, right?) from any number of service providers (though the best ones will be provided by the credit card companies). Your user data will live in the cloud and be delivered in bursts via myriad APIs strung together and then authorized with OAuth to accomplish specific tasks as they manifest. If you want to make a phone call, you call up the function on the touch screen and it’s all web-based, and looks and behaves natively. Your address book lives in Google-land on some server, and not in the phone. You start typing someone’s name and not only does it pull the latest photos of the first five to ten people it matches, but it does so in a distributed fashion, plucking the data from hcards across the web, grabbing both the most up-to-date contact information, the person’s hcalendar availability and their presence. It’s basically an IM-style buddy list for presence, and the data never grows old and never goes stale. Instead of just seeing someone’s inert photo when you bring up their record in your address book, you see all manner of social and presence data. Hell, you might even get a picture of their current location. This is the lowercase semantic web in action where the people who still hold on to figments of their privacy will become increasingly marginalized through obfuscation and increasingly invisible to the network. I don’t have an answer for this or a moral judgement on it; it’s going to happen one way or another. …

In the scheme of things, it really doesn’t have anything to do with Twitter, other than that Twitter is a dumb network that happens to transport simple messages really well in a format like Jaiku’s while Jaiku is a mobile service that happens to send dumb messages around to demonstrate what social presence on the phone could look like. These services are actually night and day different and it’s no wonder that Google bought Jaiku and not Twitter. And hey, it’s not a contest either, it’s just that Twitter didn’t have anything to offer Google in terms of development for their mobile strategy. Twitter is made up of web people and is therefore a content strategy; Jaiku folks do web stuff pretty well, but they also do client stuff pretty well. I mean, Andy used to work at Flock on a web browser. Jyri used to work at Nokia on devices. Jaiku practically invented the social presence browser for the phone (though, I might add, Facebook snatched up Parakey out of Google’s clenches, denying them of Joe Hewitt, who built the first web-based presence app with the Facebook iPhone app). If anything, the nearest approximation to Jaiku is Plazes, which actually does the location-cum-presence thing and has mobile development experience.

A long post, full of good links and well worth pondering.

Incidentally, and for all their significant differences (IP-routed people!), the first paragraph quoted above recalled to mind Bruce Sterling's wonderful riff, Harvey Feldspar's Geoblog, 07.10.2017, on a future without a mobile phone:

"But Mr. Feldspar, suppose this international criminal doesn't carry a mobile?" demanded representative Chuck Kingston (R-Alabama). It would have been rude to point out the obvious. So I didn't. But look, just between you and me: Anybody without a mobile is not any kind of danger to society. He's a pitiful derelict. Because he's got no phone. Duh.

He also has no email, voicemail, pager, chat client, or gaming platform. And probably no maps, guidebooks, Web browser, video player, music player, or radio. No transit tickets, payment system, biometric ID, environmental safety sensor, or Breathalyzer. No alarm clock, camera, laser scanner, navigator, pedometer, flashlight, remote control, or hi-def projector. No house key, office key, car key... Are you still with me? If you don't have a mobile, the modern world is a seething jungle crisscrossed by electric fences crowned with barbed wire. A guy without a mobile is beyond derelict. He's a nonperson.

A non-person, 'increasingly marginalized … increasingly invisible to the network'.

elsewhere

Delicious Dopplr Facebook Flickr Jaiku Last.fm LinkedIn Other... Skype Twitter Upcoming YouTube


  • Preoccupations

  • ORG FTW


  • Creative Commons License
    All original material included in this weblog, its archives and any related pages is licensed under a Creative Commons License.
Blog powered by TypePad
Member since 11/2003