A few words to add to what I wrote back in January about the first half of last academic year, 2008–9.
This was the second year we’d taught our Year 9 the new ICT course (online here). Now that this body of material is very familiar to us, we can move on with confidence, keeping the old cycle of lessons as a reference for us and for anyone else who wants this level of detail, but producing much cleaner, leaner lesson material for the pupils with more time, now, for hands-on experience both in lessons and beyond. Given the engagement we’re building with professionals based in London, and the inter-disciplinary collaboration now going on at school to make much more of all the considerable areas of overlap between art, ICT, technology, electronics, science, etc, I’m confident that there’s something underway which, properly nurtured and encouraged, could be very exciting and creative.
As part of our continuing exploration of computer games, we were fortunate to have two more visiting speakers of distinction. Ian Livingstone came in May. Eidos hosts a biography. One of the UK’s founding fathers of interactive games and fiction (he co-founded Games Workshop in 1975), at Eidos (the UK's leading developer and publisher of video games) he was instrumental in securing many of the company's major franchises, including Tomb Raider and Hitman. In 2000 he was awarded the BAFTA Special Award for his outstanding contribution to the interactive entertainment industry. In 2003 he was appointed Creative Industries advisor to the British Council and in 2005 he was appointed Chair of the Computer Games Skills Council. He was awarded an OBE in the 2006 New Year’s Honours List for his contribution to the Computer Games Industry. His talk, Life Is A Game, focused on his many years in games. He spoke about the acute skills shortage in the UK games industry and the urgent need for top quality UK maths/computer science graduates to consider it as a career.
I'm delighted that, again in May, Alice Taylor, Commissioning Editor, Education, at Channel 4 and a renowned gamer, came to talk about her life in gaming (she played Quake for England), what she does now and why she thinks gaming matters. You can read about her work with C4 and what she's up to on her blog. You can also read what Matt Locke at C4 has to say about her (‘she’s one of the most inspiring women I know working in technology at the moment’) and you can read about some of her thinking to do with a game C4 is developing about privacy. (And the game, Smokescreen, is now out.)
In June, we squeezed in another excellent talk — by Graham Cooke, eCommerce Senior Project Manager, EMEA, Google. He spoke about cloud-computing (trends and changes in computing and how cloud-computing is changing the way we work), his own work at Google and website analytics (what it takes to make a website work).
Last term saw us celebrate our 500th anniversary as a school and as part of that my colleague, Olly Rokison, showed off Centograph on our open day (more about our open day and ICT in an earlier post), a piece we’d commissioned from Tinker.it!. We’ve been talking with Alex and others at Tinker.it! for a while now (and Alex spoke at school last September), looking at ways in which we can make more use of Arduino in our teaching and at how we teach about “the internet of things”.
From the Tinker.it! post about Centograph:
Students in St. Paul’s technology classes are studying the fundamentals and the latest advances in computation, networks, electronics, and physical design. These technologies are increasingly complex and interconnected; this has been reflected in the emergence of fields such as interaction design, human computer interaction, and physical computing.
Centograph, a physical representation of virtual information, uses today’s technologies to encourage viewers to reflect on the past.
When you enter a search term into the computer, Centograph queries the Google News Archive for a list of related news articles over the past 100 years. The archive returns a timeline of articles sorted according to date. The bars on the graph then change height to display a histogram of the relative number of news articles for each decade. This allows you to view the ‘shape’ of the past century in relation to different topics—from progression in computing technology to times of war and peace to changing sources of energy, to name a few possibilities.
Centograph provides viewers with a context for exploration and reflection, and it urges viewers to seek connections between different subjects and evaluate changes in public discourse over time. It also raises questions about how we use technology today. How do we acquire and interpret information, and how do we connect the web of virtual data to our physical lives? Users type a search term into the computer and press enter. The bar graph then changes to display the histogram for the term. You can also browse through words that other people have entered by clicking on a term to see the related graph.
We’re looking forward to doing more with both Arduino and Tinker.it!.
And so, the new school year begins … More about us and AMEE, YouTube/Vimeo, etc as we go.

