Danah Boyd: Revenge of the User
The biggest trick in social software is to realize that, just like we can't predict the behavior that users will have, we can't force them into behaving the way we want them to behave while simultaneously giving them freedom to be social. The only thing that we can do is try to understand what is motivating new behaviors and figure out how to adjust the technology accordingly. We must recognize that, for any social software, disparate users will have disparate uses. But like any good city, we have to figure out how to create a live and let live environment, where those who want to visit XXX stores will do their thing without driving the moms with small children insane. You can't kill unwanted behavior without also killing desirable behavior. This is a design challenge, an architectural challenge and a social challenge. And, of course, a business challenge. If we want to make social software that meets the needs of a disparate group of people and not just ourselves, it's time to take up this challenge. Otherwise, we'll spend forever frustrated, failing to understand why other people aren't like us.
Full text of talk at Danah Boyd's blog, Apophenia.
Danah Boyd's website.

